A Windows game compression tool can save a lot of space, but the article says compressing every game is a mistake. The writer says games that use DirectStorage can stutter or stream assets more slowly after LZX compression, while many titles save very little space anyway. Windows decompresses these files on the fly, so the impact is often small on faster CPUs, but older processors may struggle. The advice is to check potential savings first, avoid DirectStorage games, and consider cleaning temporary files with Storage Sense instead.
Source: xda-developers.com
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